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Old Aug 05, 2005, 05:42 AM // 05:42   #1
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Default Res ability, would you carry it?

Res sig, monk res, would you carry it?
Mainly PVP, for all class

If yes please explan.

If no please explan.

Last edited by Meimei; Aug 05, 2005 at 06:05 AM // 06:05..
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Old Aug 05, 2005, 06:03 AM // 06:03   #2
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I'm not really quite sure what you're asking, try to be a little more specific. For PvE, or for PvP. Also, what class?

Personally for pve I always try to bring some type of rez, whether it be a signet, or something like rebirth. Alesia and Lina always somehow end up getting rolled.

For pvp it depends on which character i'm playing in a specific build, but it's always the non-monk characters that carry rez signets.
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Old Aug 05, 2005, 07:38 AM // 07:38   #3
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For PvE, put Rebirth on the Monks for emergencies and sprinkle in a Res Sig or Restore Life for combat resses on mistakes. Anything more than that and your mission wasn't going anywhere anyway.

In PvP you want ~3 Ressigs on your hardest / least obvious targets, and maybe a hard res somewhere if you're playing lower tier tombs or just want an emergency fallback button. Again, you want enough to cover up mistakes but after a point you're just wasting slots on a lost cause.

Peace,
-CxE
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Old Aug 05, 2005, 03:49 PM // 15:49   #4
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Don't forget Unyielding Aura... Great for those tight battles that you need your aggro inducing warrior back.... but only for a little while.
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Old Aug 05, 2005, 04:16 PM // 16:16   #5
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Cool Rez signet

Anytime I take my Warrior/Monk out for a spin in a group that contains a PC I take rez with me. Regardless of what skill I have to give up to take it.

It is another story when I run my Necro\Ranger primary.
That skill set does not have room for a rez signet.

My feelings..
Any group that needs more than one primary monk is in trouble to begin with.
Rezzing is the Monks job not mine.
The primary responsibility of any character is to stay alive.
It is my job to sacrifice myself for the group and I wish the Monks would stop trying to do that part of my job for me.
Part of my job is watching out for the Monk and making sure the monk remains alive. I expect all other group members to do the same.
Running is also an option.

If the Monk can't do a Monks' job then there is something seriously wrong with the Monk or the group's ability to work together.
Why cripple me buy replacing one of my useful sjkills with one that I shouldn't hav eto use at all.
I have 8 skills (slots) that I can put useful skills in to spam over and over non stop to really screw up the other guys.

There was another post about the UW which required everyone to carry rez or be kicked out. That group wouldn't have to kick me out. As soon as I found out everyone was required to carry rez I'd leave that group so fast there'd be a vacuum trail following me.
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Old Aug 05, 2005, 05:18 PM // 17:18   #6
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#1
Quote:
Originally Posted by Odai
My feelings..
Any group that needs more than one primary monk is in trouble to begin with.
#2
Quote:
Originally Posted by Odai
Rezzing is the Monks job not mine.
#3
Quote:
Originally Posted by Odai
If the Monk can't do a Monks' job then there is something seriously wrong with the Monk or the group's ability to work together.
Why cripple me buy replacing one of my useful sjkills with one that I shouldn't hav eto use at all.

I think I'll just handle all those at once, since its fun!

it looks like your post is completely pve based, so asuming that

#1 statement is very wrong once you come to missions like thunderhead keep, less then 2 healers (be them Mo, or fastcast Me/Mo) and you're doomed, you get 8 team slots, 25% of them should be healers, unless everyone was /mo and could heal themselves, but that would be silly.

#2 + #3 , I think everyone should bring an emergency "oh S%$#" Rez, or at least half the party... why?

What if a fight goes wrong and you're the last one alive? with no signet, you've just failed a mission... with a signet you can still recover if you raise someone with a soild raise.

Furthermore, if youre in a fight where running is not an option, and someone goes down, you expect the monk to drop what he's doing and rez?

Most rezzes take ~5-8 seconds to complete thats 5-8 seconds he/she is not healing you, IE doing "their job" if you're /mo bring at least vengence (when you get it) if not a sig

Monks cannot heal and rez at the same time, and I'm sure at least half the people can sacrifice one slot for a rez signet...
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Old Aug 05, 2005, 05:27 PM // 17:27   #7
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I play a mo/me and primarily do pve, i always have restore life on me unless i switch to my solo farming build. BUT, no one gets rezed until the battle is either over, or WAY out of hand, if we drop 6 of 8 people i search for the most "out of the way" corpse to rez asap. and if we are lucky enough someone will try to draw the agro off of me for the eternity it takes for me to cast, and directly after the cast i have to run and self heal so i can do it all over again.

As far as pvp, i dont play much. and NEVER in the more hard core areas. I bring at least a rez signet with me at all times. but again, people have to realize that just because they died i am not running into the middle of warrior battles to rez them unless i have to
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Old Aug 05, 2005, 07:09 PM // 19:09   #8
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When my guild and I PvP, everyone takes a res sig. Even the monks. There really isnt any reason for them not to, Ive never had a situation where I REALLY needed to put another heal/prot spell on #8. You should be able to monk using only 7 slots.

If we dont end up using the sigs, great, we played well. If we used a couple that means we won with room to spare.

It is true, that if you or your teammates died a combined 4 or more times you probably didnt play well enough to deserve to win, but then again Ive won plenty matches that I didnt deserve to, resulting directly from res sigs.
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Old Aug 05, 2005, 07:11 PM // 19:11   #9
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Your partie's monk should be the last one doing any sort of rezing. His (or her) job is to keep the party alive. As the above poster stated, if they're spending time rezing, its time they're not keeping you alive.

I would hope at least half of any party carries a rez sig or a rez spell. There are too many times when your party gets backdoored, or the aggro bubble doesn't quite work right and your monks are toast. There have been too many times when my R/Mo goes down defending the monk and then the monk goes down... then the rest of the party stares at our corpses since no one thought to bring rez.

Sure its 1/8th of your skill set, but most builds don't have the energy and/or time to use all 8 skills in a given fight. Your individual build might be marginally stronger, but the party will be far stronger if you bring along a rez ability.
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Old Aug 05, 2005, 07:20 PM // 19:20   #10
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I PvE with Rebirth... which I equip if I'm going in a group, otherwise if I'm going solo... no point.
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Old Aug 05, 2005, 07:48 PM // 19:48   #11
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In PvE, always Rebirth. More often then not there will be monsters still on the corpse I'm raising.

In PvP, I used to bring Resurrect. But, everyone is ungrateful because ti doesn't restore a lot of health/energy. So now I bring the sig and I've noticed I'm losing more often. PvP is a daunting task at times.
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Old Aug 05, 2005, 08:19 PM // 20:19   #12
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vengeance is nice to take along for those fast 4v4 games, otherwise, I really don't see the point in monks taking rez. In big battles, you should have a w/mo with sprint or something with rebirth, and everyone else except the monks should have rez signet.
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Old Aug 05, 2005, 08:31 PM // 20:31   #13
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I think that secondary monks should bring Light of Dwanya in PvP expecially the fast casting Me/Mo resser. Why? Because I have used it to get a full team res on the dais with 1 miniute left in HoH (EoE got us and the other team still had their ghost and 1 dude and we had our ghost still) and go and kill the other team and win.

For PvE either rebirth, vengance (if someone is bringing a permanent res), or Unyielding Aura (if you don't need the Elite). Rebirth because of the ressing someone stuck in a mob. Vengance because of 4 second cast with full health and energy and if the ressed person dies again they gain no more DP, Unyielding Aura because you can use it to lease the idiot who insist on aggroing (Drop em dead 4-5 times and they learn to behave).
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Old Aug 05, 2005, 08:39 PM // 20:39   #14
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Something wise someone else said:

A rez signet is like eight skills in one skill slot.

Sure, it comes with 15% Death Penalty, but I'm pretty sure the eight skills are still worth it.

Of course, I don't play a lot of organized eight player teams; I could envision not everyone running rez signet in that case, but I'd probably like at least half the team carrying it.

In PvE, I believe everyone should carry some kind of ressurection. I've been on too many missions where we couldn't succeed even when 2-3 people were left alive because (1) none of them had rez signets or (2) had used them at some random time when healers were still left alive (and we weren't about to kill a boss to recharge them). Sure, it may not happen often, but it sucks so much when it does happen, I think it's worth it.
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Old Aug 05, 2005, 09:45 PM // 21:45   #15
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Most of my organized tomb teams run 4-5 Res Sigs, really all you need, since you can always replenish them with morale boosts. Monks, in particular, definitely can benefit from having all 8 slots to heal, and a res sig does compromise them. Not to mention, the Monks should not be wasting time on Res, considering they die the first and need to be healing/protecting/conditions removing while someone else uses a Res Sig.
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Old Aug 05, 2005, 09:59 PM // 21:59   #16
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A res signet is like a good condom... you never know when you're gonna need it, but if you don't have it, you will regret it later. And Monk primaries? They get the morning after pill for multiple uses. Always put things into real life perspective, it'll make more sense!
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Old Aug 06, 2005, 11:45 AM // 11:45   #17
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Quote:
Originally Posted by Ensign
For PvE, put Rebirth on the Monks for emergencies and sprinkle in a Res Sig or Restore Life for combat resses on mistakes. Anything more than that and your mission wasn't going anywhere anyway.

In PvP you want ~3 Ressigs on your hardest / least obvious targets, and maybe a hard res somewhere if you're playing lower tier tombs or just want an emergency fallback button. Again, you want enough to cover up mistakes but after a point you're just wasting slots on a lost cause.

Peace,
-CxE
I always ask to see how many people got res sigs on them before I start a pve mission. Every skill-build I make needs every skill. [yes every skill slot I can spare] I never bring a res sig unless there's not enough monk secondaries or nobody else will.

I think that point would be 3 people in pve and MAYBE 4 people pvp.

Also, being the tank in pve, I'm always sure to lure enemies to me so I'm usually the first to die instead of the others... That makes res sigs usually pointless on me.
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Old Aug 06, 2005, 11:55 AM // 11:55   #18
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Most monk builds don't carry res. If one of your three monks die and you or none of your W/mo buddies doesn't then you might aswell leave.

Btw, I don't carry a res with my PvE monk. If you run off while I'm trying to heal/protect you, you either deserve Unyielding Aura or to stay dead O.o
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Old Aug 06, 2005, 11:59 AM // 11:59   #19
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All you folks who say monks are the primary rezzers? Great... I have no problem doing it, but here is how it goes for PvE:

Party of 4,6 or 8 begins a fight. I start using 5 pt heals and maybe a breeze here or there.

Fight continues and I start having to spend 5 pts for mending conditions like blind, crippled, etc.

Enemy lands a good blow so I drop a 10 pt heal. I start falling behind and throw up a 15 pt Heal Party.

Someone gets killed. I'm barely scraping 5 and 10 pt heals at this point and desperately looking for a well.

Two more get killed. Ok... now it's easier to heal less people, but still no time to rez. Mobs start overwhelming the damage dealers.

Two more die, and I beat feat and spend 5-10 minutes rebirthing the party.

If 1 or 2 folks had used a rez sig or two early on, only 2 people would have DP instead of 7, and we'd just have to gain a morale bonus to get the signets back.
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Old Aug 06, 2005, 04:50 PM // 16:50   #20
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your monks are not going to have anyone to res except other monks in pvp. why carry a res when your the first one targetted?
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